It has been requested that additional images be uploaded for this article. Remove this only when the image(s) have been uploaded for this article. This is a list of glitches in the game Super Mario World 2: Yoshi's Island.
GlitchesNOTE: All names are conjectural unless otherwise specified. Bowser glitchThis glitch is hard to execute. When fighting the final boss, if Bowser gets close enough and breaks all the platforms, he flips and heads in reverse. He duplicates a lot of times, and returns later. This glitch has a somewhat extremely slow progression. Also, if all the platforms have been destroyed when Bowser is defeated, the game freezes due to Bowser not landing on a platform.[1] Eating Baby MarioNOTE:Yoshi must have the 10 Stars or 20 Stars item to activate this glitch. In World 5-5: Goonie Rides!, the player should go to the area with the helicopterbubble. The player should hit a Goonie and wait until the counter reaches zero. While the Toadies are taking Baby Mario away, the player should quickly hit him with Yoshi's tongue and touch the helicopterbubble. Once Purple Yoshi has already transformed, the Toadies try to take Baby Mario again. When they pop Baby Mario's bubble, the player must open their inventory and select the 10 Stars or 20 stars item. When the Toadies are gone, the player must wait until Yoshi transforms back to normal. Yoshi is able to eat Baby Mario if he grabs him with his tongue. Even though Baby Mario is still missing, the game does not freeze, but the level is rendered impossible to complete.[2] In World 2-7: Lakitu's Wall, the player can do the same glitch; after keeping Baby Mario in Yoshi's mouth, he must hit the Message Block to cause Baby Mario to reappear in the air. After doing this two or three times, he should be able to hop back on Yoshi's back; however, his sprite animation while moving Yoshi becomes unstable. The player can fix this by popping a carbubble.[3] In Yoshi's Island: Super Mario Advance 3, the Toadies will ignore Baby Mario while he is in his bubble if attempting this glitch. Glitchy screenNOTE: This glitch occurs on the console and not the game, and is not present on all SNES consoles. This glitch occurs during specific areas where the graphics are rendered incorrectly. It seems to occur where translucent and transparent objects are. The screen becomes filled with various twitching objects, and Yoshi as well as all other enemies and objects disappear. Since the player cannot see anything but the terrain, this glitch makes the game nigh unplayable. The screen momentarily returns to normal when the game is paused, although it is only visible for a fraction of a second. This glitch appears to be a flaw in the SNES's rendering capabilities as opposed to the game's, as it only occurs on specific consoles and not specific cartridges. Giant Egg in other stagesGiant Eggs cannot be carried into other stages as soon the player passes by the goal roulette; however, this can be bypassed by going into one of the stages that can make Giant Eggs (for example, World 2-7). At the end of the level, Yoshi must go to the far right of the goal roulette, jump and throw a Giant Egg in the air. As soon as the Giant Egg lands, Yoshi must tongue-grab the egg and it should stand on the ground. Next, Yoshi must jump into the goal roulette, and the next Yoshi should be able to pickup the egg and carry it into another level. Like the Huffin Puffin chicks, the egg becomes glitchy but can still function correctly.[4] In Yoshi's Island: Super Mario Advance 3, Yoshi can no longer tongue-grab the Giant Egg, making it impossible to perform this glitch. No Auto-scroll in Poochy Ain't StupidAt the start of World 1-Extra, Poochy Ain't Stupid, Yoshi will encounter some Fang enemies continuously being spawned. Without advancing too far to the right (thus causing the auto-scroll to begin and cancel out this glitch), the player has to jump on the Fangs until Yoshi is off-screen. From there, they have to Flutter Jump to the right and land on the high floor. If Yoshi drops down, he will be able to play the rest of the level without the screen automatically scrolling. However, if the player goes too far to the left after dropping down from the high floor, the level will begin auto-scrolling, and the screen won't be able to scroll manually again without clearing or exiting the level, or losing a life. Null eggThe 'null egg' is an invisible egg that can crash the game, and performing this glitch is very precise. To begin the glitch, the player needs to carry six eggs and eat the Little Skull Mouser, and jump as soon as the Little Mouser holding the egg falls to hopefully trigger the null egg. Next, Yoshi should go up to the hill and pan the camera upwards to reveal another Little Skull Mouser, and fire two eggs and make Yoshi go to the end of the stage. As the player does so, if Yoshi still has the Little Skull Mouser and spit it out as soon as Yoshi is near the goal and then jump into the goal roulette the glitch is preformed successfully. Failure to do the glitch without despawning some sprites can crash the game as the player touches the goal roulette. The Little Skull Mouser has an ID of 10, which is the same as the null egg; the player can get rid of the glitched Little Skull Mouser so another sprite can take its place.[5] The null egg can do various amounts of glitches depending if the ID number is 10:
Message Block's hidden powerIn World 2-7, Lakitu's Wall, Yoshi can eat a Fat Guy for a Giant Egg. When Yoshi arrives to the part with a carbubble, he should hit the Message Block with the Giant Egg to make every thing freeze for a little while. When that is over, the stars from above will fall to the ground and Yoshi becomes invisible. Yoshi can still walk around while unseen. If Yoshi jumps through the goal roulette while invisible, the whole game freezes and the player must reset their Super Nintendo Entertainment System. In the Japanese version, the controller becomes unresponsive after the Message Block text appears, requiring a reset. In Yoshi's Island: Super Mario Advance 3, hitting the Message Block with an Egg or Giant Egg goes through them, making it impossible to perform this glitch. Nothing in Yoshi's mouthIn places like World 3-1, there may be situations where it looks like Yoshi has something in his mouth, but he really does not. First, the player must have Yoshi eat a Grinder and keep it in his mouth until he reaches the checkpoint. Then, as soon as the player touches the ring, he must spit the Grinder out (the player must hold up while spitting it out). The Grinder that Yoshi spits out turns into a star, but before it even does that, the player can see that the spat out Grinder is invisible. When the checkpoint sequence ends, the star from the Grinder can be collected, but Yoshi also has an invisible object in his mouth. He can still stick his tongue out, but he can't eat enemies. When the player presses down with the invisible object still in Yoshi's mouth, he produces an invisible egg. This glitch can also be performed in World 3-3. The player can either use a Giant Egg or a POW Block power-up. After performing the glitch correctly, the player can use Yoshi's glitched state to break the game, reach the Stretch and defeat the small green Shy Guy, then turn and hold left and take damage with Yoshi's tongue sticking out. He will turn invisible, and once he does grab Baby Mario and start fluttering to the right, he must reach the morph bubble before the game crashes. This causes the stage to become unstable (though this can be fixed by touching a Middle Ring and purposely losing a life), and failing to grab the morph bubble crashes the game. By touching the bubble, this can prevent the game from crashing and function somewhat normally. As the result of using the glitch, after beating the World 3 boss Naval Piranha, the cutscenes throughout the rest of the game (including the ending cutscene) are broken, and all of the sprites on Yoshi's Island are placed at random locations as the cutscene plays out.[6] Warp glitchThis glitch is possible in the SNES version. There are several levels where this glitch can be performed, and all of them rely on Yoshi entering a warp from multiple coordinates. In the Game Boy Advance version, Yoshi's Island: Super Mario Advance 3, it causes the game to freeze. In 1-4: Burt The Bashful's Fort, Yellow Yoshi must go into the second room where the locked door is located and enter the pipe. He must then face right and aim an egg shot, wait for a moment, and hop backwards to be damaged by a Piro Dangle. Once Baby Mario is floating and just about near Yoshi, he should keep fluttering up to the exit until he grabs him. This causes Yoshi warp out of the fortress and skip the miniboss. In 2-4: Bigger Boo's Fort, before Yellow Yoshi leaves the second section through the Warp Pipe, the player must let the lower Boo Blah go towards Yoshi and the pipe. When the Boo Blah meets the pipe, Yoshi must jump on it and enter the Warp Pipe at the same time. That way, Yellow Yoshi enters the pipe, but overhead. This causes the game to warp Yoshi out of the fortress and skip the miniboss. In 3-1: Welcome To Monkey World!, when Green Yoshi meets the secret passage to the bonus area, he must simply jump in the water on the left overhead wall and dive in towards the left. Then, the player must press Pause before doing it, making sure to go towards the left and then quickly get back to the warp. If done correctly, Yoshi is warped out of the level. In 4-7: Ride Like The Wind, Red Yoshi must have used the hidden spring ball towards the platform before the bonus area. Before Red Yoshi enters the bonus area, he must spring off the spring ball and touch the left wall at the same time. If done right, Red Yoshi touches the left wall and be warped out of the stage. Yoshi can also bring Huffin Puffin chicks into World 1-1; however, if they are taken to another stage, their sprite becomes glitchy and turns into a red cloud texture, though they still function correctly.[7] In 5-4: Sluggy The Unshaven's Fort, Yellow Yoshi must grab a Shy Guy in his mouth with some eggs with him. Once he reaches the pipe, he should get rid of the thorns on the floor to reveal a pit. Yellow Yoshi must then stand to the left of the pipe and spit out the Shy Guy so it can land on the floor, then step on it and fall to the pit. As soon as Yoshi is off-screen, he should flutter to the left and trigger the exit. This glitch is very difficult and precise to perform. In each case, Yoshi is warped to coordinate (0, 0): the top-left corner of Make Eggs, Throw Eggs; he must then flutter around nine times while holding right on in order to reach solid ground. Clearing the stage causes the game to think that Yoshi had cleared the stage he had originally warped from, and the score he obtained upon completion carries over to the starting stage as well. Zombie YoshiThis glitch must be done in King Bowser's Castle, in Door 1. The player must go to an area where a ! Switch near a long lava pit can be found. The player would normally have to hit the switch in order to get across the lava, activating the Dotted-Line Blocks. If the player jumps in the lava, in the direction of the switch, Yoshi performs a last jump, since he burned himself. If done right, Yoshi hits the switch, and comes back to life. The music stops, and the player controls Yoshi normally, even though he was supposed to lose a life. If the player attempts this glitch while Yoshi only has one life left, he has zero lives, as shown in the pause screen. However, if the player repeats this process, Yoshi instantly gets 999 lives.[8] This glitch can still be preformed in Yoshi's Island: Super Mario Advance 3. AirsicknessAttempting to use a melon's effects while riding a Lakitu's Cloud, at least on 5-1: BLIZZARD!!! where both watermelons and Lakitus occur naturally but may happen elsewhere with the use of items, causes Yoshi to use up all of the watermelon's effects uncontrolled. Yoshi spits out all watermelon seeds, and if he destroys the cloud while riding it with the red or blue watermelon, he uncontrollably spams his watermelon and then tongue afterwards, freezing the player in place until death or reset. Blue Yoshi on World 6 mapWhen the player arrives on the World 6 and get to at least 6-6, they can see Blue Yoshi, despite Green Yoshi being playable in the last level. The color is fixed upon reaching 6-8 or pressing right on the D-Pad to reset the Yoshi's positions. Minor glitchesNOTE: Some minor glitches are normal and may be easy to execute. Wall clippingIn World 1-1, if the Piranha Plant after passing by the third Flower eats Yoshi facing the wall, he will spit Yoshi out being clipped into the wall. The wall will push Yoshi backwards correcting the glitch. A similar result can be achieved in World 1-5: when Purple Yoshi rides the green platform as far as it goes, he should stand on top of the platform and duck down. If the player waits for the autoscrolling screen to push Purple Yoshi, he should be able to clip into the wall.[9] Blocky mapIn some stages with Fuzzies (for example, World 1-7), as soon as the Fuzzy touches the player and the screen changes, the player should quickly press and at the same time to return to the map section. This will make everything on the map blocky. The player can fix this by entering another level and completing it.[10] In Yoshi's Island: Super Mario Advance 3, the pause menu is slightly different, in which the player cannot quickly press and at the same time. Red Koopa Troopa stuck inside a wallIn World 4-5, at the final big hill, a Red Koopa Troopa will appear. Yoshi should jump on it to cause it to come out of its shell, then wait for it to hop back in. When the shell is shaking, Yoshi should jump on the shell again. The player should repeat this one more time, and if the shell is taken away or destroyed, the Red Koopa Troopa will get stuck inside the wall.[11] Blocks spawning at the same timeIn World 2-1, after going through the falling blocks, Yoshi should enter the secret ! Switch room. After exiting the room, he should head back to where the blocks fell and they will all spawn and fall at the same time, clipping through each other and creating a huge quake.[12] In Yoshi's Island: Super Mario Advance 3, a Flipper has been added after going through the falling blocks, making it impossible to go back to trigger falling blocks. Hootie the Blue Fish softlockIn some stages where Hooties appear (e.g. World 3-8), if the player aims an egg shot and throws it at the same time when Blue Yoshi enters a Hootie's mouth, Blue Yoshi will get stuck in the air unable to move. If the Hootie leaves the screen during this time, the game will be softlocked. Super jumpIn World 3-3, after Yoshi steps on a Stretch and it becomes flat, he should aim an egg shot and jump at the right timing to perform a super jump. This happens by holding the and buttons in quick succession.[13] In World 4-8, a similar glitch occurs during the Hookbill the Koopa boss fight. If the player ground pounds on the final hit before Hookbill lands on his back, Yoshi will go up into the air and off-screen. This also makes Hookbill slide across the stage and stopping to the edge of the wall, and also affects the key cutscene that plays out afterwards; however, if Hookbill is facing right instead of left of the edge of the wall, the game will freeze, forcing the player to reset the game.[14] Super Star SoftlockIn World 4-1, there is a Super Star on a platform that is blocked by a destructible wall. Yoshi can actually bring a Shy Guy to this area and use the extra height from bouncing off of its head to get on the platform behind the destructible wall and collect the Super Star. If Yoshi did not have any eggs before doing this, the player will be trapped because Superstar Mario cannot destroy the wall, nor can Yoshi without the use of eggs. The only way to get out is by either resetting the game, using a power-up item from bonus games, or exiting the level if it has been completed.[15] Bridge outThis glitch only works in the Game Boy Advance version, Yoshi's Island: Super Mario Advance 3, due to the recoded pause screen. In the level Touch Fuzzy, Get Dizzy, there are red and yellow bridges at the end that break into pieces if Yoshi pounds the ground. If the player pauses the game while ground pounding the bridge but before hitting the water, Yoshi and the bridge pieces will continue to fall, with the pieces soon warping to the top of the screen. If the player unpauses after Yoshi drops under the water, a life will be lost. References
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- Yoshi's Island Baby Bowser Theme
- Yoshi's New Island Bowser Music
- Yoshi's Island Giant Baby Bowser Mmx Remix
- Yoshi's Island Big Bad Baby Bowser
- Giant Baby Russia
Retrieved from 'https://www.mariowiki.com/index.php?title=List_of_Super_Mario_World_2:_Yoshi%27s_Island_glitches&oldid=2734462'
Yoshi's Island DS was announced at E3 2006 under the name Yoshi's Island 2, originally featuring only baby versions of Mario, Peach, Donkey Kong and Wario. The developer, Artoon, has made one other Yoshi game — Yoshi's Universal Gravitation — for the Game Boy Advance. Baby Bowser first appears in Super Mario World 2: Yoshi's Island where he serves as a final boss. He appears at the end of his castle as Kamek is demanding that Yoshi hand over Baby Mario, waking and complaining that 'it's too noisy'.
Yoshi's Island DS | |
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Developer(s) | Artoon |
Publisher(s) | Nintendo |
Director(s) | Hidetoshi Takeshita |
Producer(s) | Toyokazu Nonaka |
Artist(s) | Yasuhisa Nakagawa |
Writer(s) | Soshi Kawasaki |
Composer(s) | Yutaka Minobe Masayoshi Ishi |
Series | Yoshi |
Platform(s) | Nintendo DS |
Release |
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Genre(s) | Platforming |
Mode(s) | Single-player |
Yoshi's Island DS, later released in Japan as Yoshi Island DS (ヨッシー アイランド DS, Yosshī Airando Dī Esu), is a platformingvideo game developed by Artoon for the Nintendo DS. Published by Nintendo, it was released in North America and Australasia in November 2006, in Europe in December 2006, and in Japan in March 2007.[1] It is the sequel to the 1995 SNES game, Super Mario World 2: Yoshi's Island. Announced at Nintendo's E3 press conference in May 2006,[2] the game was well received by critics, scoring an average of 81% on Metacritic's aggregate.[3] The game was originally to be titled Yoshi's Island 2, though its name was changed one month before its North American release. On April 1, 2015, the game was made available for the Wii U via the Virtual Console service shortly after a Nintendo Direct presentation.[4]
The game's story focuses on the Yoshi clan as they attempt to rescue newborn children who have been kidnapped by Kamek.[5]Yoshi's Island DS uses the same updated graphical style as Yoshi Touch & Go but retains the same core gameplay as its Super Nintendo Entertainment System predecessor;[2] but whereas the SNES game featured only Baby Mario and Baby Luigi, DS introduces Baby Peach, Baby Donkey Kong, and Baby Wario, while allowing the player to control Baby Bowser. Each baby bestows a different ability upon Yoshi.[5] The objective of the game is to use these abilities to progress through various themed worlds. An interquel, Yoshi's New Island, was released for the Nintendo 3DS in March 2014.
Yoshi's Island Baby Bowser Theme
Gameplay[edit]
A screenshot showing Yoshi's Island DS's distinctive graphical style. The Nintendo DS's two screens function as one tall screen. Production countries: * Moldova * Italy * Romania * Portugal
Yoshi's Island DS's gameplay is the same as the previous game, with some additions. Just like in Super Mario World 2: Yoshi's Island the player guides various colored Yoshis through side scrolling stages.[6] Yoshi can jump and hover (flutter jump) for a short time, eat enemies and turn them into eggs (which can be used for things like hitting switches and defeating distant enemies) and pound the ground (to smash crates, for example).[5] Some stages offer Yoshi the ability to morph into vehicles for a short time.[6] Like the original Yoshi's Island, the DS game differs from many platforming series in that Yoshi does not have a life bar; when Yoshi is hit, the baby he is carrying falls off his back and Yoshi must retrieve him or her before a timer expires (unless Yoshi falls on something that torments him instantly, such as a lava pit or a spike field).[5]
What makes Yoshi's Island DS different is the addition of five babies for Yoshi to carry, each bestowing a different ability — Baby Mario allows Yoshi to dash and makes special 'M' blocks appear, and can grab Super Stars to become Super Baby Mario, and grants ricocheting eggs; Baby Peach allows Yoshi to float and fly on wind currents and grants a more forgiving timing to use Yoshi's flutter jumping abilities effectively; Baby Donkey Kong can grab and swing on vines and ropes, grants a special dash attack, allows Yoshi's eggs to explode as per Yoshi's Story (but they do so on impact) and allows Yoshi to push objects faster; Baby Wario uses his magnet to attract metal objects and allows Yoshi's eggs to bounce; and Baby Bowser spits fireballs, but the Yoshi carrying him cannot make eggs, though the eggs Yoshi already carries can bounce. The last three babies slow down Yoshi's movement and make the timing for his flutter jumping less forgiving.[5][7] The need to switch babies at key points adds a puzzle element to the game.[7]
The Nintendo DS's two screens act as one tall screen;[6] however, in practice, this essentially just gives the player a better view of the surroundings and, save for one boss battle, (Hector the Reflector, where the bottom screen acts as a mirror through which to see Hector during the battle) only provides the benefit of being able to see more (above) and, when the player is on the top screen, below.[5] The game does not make use of the bottom screen's touch sensitivity for basic gameplay, though it is an option for selecting levels and in some mini-games.[5] Each of DS's five worlds has two bosses, each with a weakness that must be identified and exploited. Most of the time, these are simply giant-sized versions of normal enemies, though some are more inventive.[7]
Flowers and coins, as well as stars, are scattered around the game's stages. These are totaled at the end of each stage and a score is given depending how many of each were collected[5] (a maximum of 30 stars, 20 red coins and 5 flowers). Sufficiently high scores are required to unlock one of the two sets of secret levels[5] (the other set being unlocked upon completing the game, similar to the GBA remake of the original game). Special character coins are also introduced. Missing from the game are the power-ups of sorts — like the ability to spit seeds by eating watermelons — which were present in the original.[7] The fire breathing ability is retained though: Yoshi can use it when he snags a torch or fireball with his tongue. This allows him to shoot streams of fire up to three times. Keys found in the stages unlock mini-games and doors that would be closed otherwise.[5][6]
Plot[edit]
As in Super Mario World 2: Yoshi's Island, Baby Mario and the Yoshi clan must rescue Baby Luigi, who was snatched by Bowser's minion, Kamek, who also wants to kidnap every baby around the world. However, this time the Yoshis have the combined assistance of both Baby Peach and Baby Donkey Kong, as well as the stork, who escaped Kamek's botched capture. They later join with Baby Wario and Baby Bowser, who offer their specialized abilities so that the group may proceed.[5] However, Baby Wario's lust for treasure leads him to abandon the group, while Baby Bowser is captured by Kamek (who is actually the future Kamek that appears throughout the forts and castles), and later kicked out by the Adult Bowser, who came from the future, because of his baby counterpart insulting him. Baby Bowser then joins the group until he notices Kamek is after him, leaving Yoshi and the other babies to continue their journey.
Much later in the game, Kamek's sinister plan for kidnapping the babies around the world is revealed. He and Bowser traveled back in time in search of the 'star children' - seven babies whose hearts possess unimaginable power necessary for him to conquer the universe. Despite kidnapping all of the babies, they could not find a single star child. Yoshi's group later arrives at Bowser's castle and find Baby Wario and Baby Bowser, arguing over the treasure from Bowser's castle. They later join the group and as they arrive at the final room, Baby Bowser betrays them, claiming that Yoshi and the other babies wanted Bowser's treasure in his castle. Yoshi easily defeats him and Kamek arrives, along with Bowser, angered at what Yoshi did to his infant self.
Despite this, the babies and Yoshis prevail in both defeating Bowser, and forcing Kamek and Bowser to retreat to their present time. Yoshi and the babies then retrieve Baby Luigi and the other babies. Bowser's castle then self-destructs, but Yoshi and the other babies (with the help of the other storks carrying all of the babies) escape unharmed. The storks continue to bring all the babies back to their respective homes.
In a post-credits scene, six of the star children are revealed to be Baby Mario, Baby Luigi, Baby Peach, Baby Donkey Kong, Baby Wario and Baby Bowser. Immediately thereafter, the seventh and final star child is revealed to be a newly hatched Baby Yoshi, who is also strongly implied to be the very same Yoshi that the grown up Mario Bros. would go on to rescue and ally with in Super Mario World and subsequent Mario games.
Development[edit]
Yoshi's New Island Bowser Music
Yoshi's Island DS was announced at E3 2006 under the name Yoshi's Island 2,[2] originally featuring only baby versions of Mario, Peach, Donkey Kong and Wario.[2] The developer, Artoon, has made one other Yoshi game — Yoshi's Universal Gravitation — for the Game Boy Advance. Universal Gravitation veered away from the 'Nintendo' design; but for DS, Artoon stuck close to the original concept.[7]
The game retains the classic pastel/crayon visuals from its predecessor.[6] Small changes are noticeable: water animation has been improved, the black outlines around objects are not as thick, and the backgrounds are less cluttered.[5] However, the visuals are still tightly centered on those of its predecessor.[7]
Yoshi's Island Giant Baby Bowser Mmx Remix
Reception[edit]
Reception | ||||||||||||||||||||||||||
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Yoshi's Island DS received positive reviews, being given high scores by some of the most prominent video game critics. These include gaming websites IGN and GameSpot, who gave it 8/10 and 9.1/10 respectively.[5][7] GameSpot's review commented that the developers have 'produced a sequel that seems fresh and new while remaining every bit as awesome as the original.'[5] Multimedia website IGN called it 'a solid recreation of the Yoshi's Island elements in a two-screen-high format,'[7] and GamePro in their review said that 'it's fun and light-hearted play.'[6] Reviewers were particularly pleased with how the core gameplay elements are the same as in the previous game. GamePro hails it as having 'the classical 2D side-scrolling action and colorful pastel artwork that brought Nintendo to prominence,'[6] while IGN — although impressed with the game in general — wonders whether or not the developers 'stuck too close to the established design in this new game,' because having played the previous game 'ruins a lot of the surprises.'[7] Other critics regard this as the best portable Yoshi's game, with the exception of the Super Mario Advance remake of the original Yoshi's Island because, in their context, '(Yoshi) Topsy-Turvy was not there and (Yoshi) Touch & Go was incomplete.'
Yoshi's Island Big Bad Baby Bowser
![Giant baby photos Giant baby photos](https://www.mariowiki.com/images/thumb/c/c1/YoobShoot.png/180px-YoobShoot.png)
One problem critics identified is the blind spot created by the gap between the Nintendo DS's two screens. IGN accepts that this blind spot is necessary for aiming eggs properly but still describe it as 'bothersome.'[7]GameSpy's reviewer calls it 'a pain' and expresses frustration at being hit by an enemy hiding in this gap.[10] On the whole, reviewers were pleased with the way the extra babies have been implemented,[5] but IGN felt that Baby Wario was 'a last minute addition that wasn't tested properly.'[7] They call his magnet 'wonky,' and says it 'misses items that are right next to him.'[7]
Giant Baby Russia
Yoshi's Island DS was given GameSpot's 'Editor's Choice' rating,[5] and reached the final round for 'Best Nintendo DS game.'[13] The game sold more than 300,000 copies in its first week of release in Japan.[14] As of March 31, 2008, Yoshi's Island DS has sold 2.91 million copies worldwide.[15]
References[edit]
- ^'Yoshi's Island DS'. GameSpot. Archived from the original on September 30, 2007. Retrieved 2007-08-14.
- ^ abcdHarris, Craig (2006-05-09). 'Return to Yoshi's Island'. IGN. Retrieved 2006-11-25.
- ^ ab'Yoshi's Island DS Reviews'. Metacritic. CBS Interactive. Retrieved September 1, 2013.
- ^'Nintendo - Yoshi's Island DS'. 2015-04-01. Retrieved 2015-04-01.
- ^ abcdefghijklmnopqProvo, Frank (2006-11-14). 'Yoshi's Island DS Review'. GameSpot. Archived from the original on September 7, 2013. Retrieved September 2, 2013.
- ^ abcdefgh'Review: Yoshi's Island DS'. GamePro. 2006-11-14. Archived from the original on 2007-02-24. Retrieved 2006-11-25.
- ^ abcdefghijklmHarris, Craig (2006-11-13). 'Yoshi's Island DS Review'. IGN. Retrieved September 2, 2013.
- ^'Yoshi's Island DS'. GameRankings. CBS Interactive. Retrieved September 1, 2013.
- ^McNamara, Andy (December 1, 2006). 'Baby's Got Back'. Game Informer. GameStop Corporation. Archived from the original on November 21, 2008.
- ^ abTheoBald, Phil (2006-11-14). 'Yoshi's Island DS Review'. GameSpy. Retrieved September 2, 2013.
- ^East, Tom (January 9, 2008). 'More of the Same, but We're Not Complaining'. Official Nintendo Magazine. Future Publishing. Archived from the original on October 27, 2014. Retrieved September 2, 2013.
- ^'Yoshi's Island DS review'. Nintendo World Report. Retrieved November 26, 2006.
- ^'Best Nintendo DS game'. GameSpot. 2006. Archived from the original on September 30, 2007. Retrieved 2007-01-10.
- ^'Charts: Latest Japanese Software & Hardware Sales'. N-Europe. 2007-03-19. Archived from the original on 2007-09-27. Retrieved 2007-03-19.
- ^'Financial Results Briefing for the Fiscal Year Ended March 2008: Supplementary Information'(PDF). Nintendo. 2008-04-25. p. 6. Retrieved 2008-08-03.
External links[edit]
- Official website(in Japanese)
- Yoshi's Island DS at IGN
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